The first six chapters will mainly look at positions with limited material left on the board. Endgames, yes, but also positions where the initiative plays an important role. The aim is to illustrate the specific features of all the pieces and this can best be done without too many other pieces on the board.
Chapter 1: the role of the king in the endgame.
Chapter 2: same-coloured bishop endings, where the importance of mastering pawn structures is highlighted.
Chapter 3: are a different story having perhaps a boring reputation. With spectacular examples from games by the world’s best players I hope to give you new inspiration to study such positions.
Chapter 4: major pieces on the board, the side having the initiative usually benefits from the presence of opposite-coloured bishops, as you will find out in chapter 5.
Chapter 5: whether the knight is stronger than the bishop or vice versa.
Chapter 6: the power of major pieces.
Chapters 7-11: focus on material imbalances, examining various distributions of material.